An interesting side effect of Onslaught is in how it feels like a reversal of the “horde” modes so popular in shooters today. The AI has no problem with sending a couple tanks, a patrol boat, and para-trooping enemy soldiers in. Most interesting was the patrol boat, a beast of a boat that will assault the squad from all the way across the map.
It is somewhat disappointing that entirely brand-new maps have not been added, but it sounds like there is enough different about these four that veteran players should have a good time.Īesthetic changes aside, Onslaught also includes the addition of new enemy vehicles. Also, Atacama Desert, Isla Inocentes, and Nelson Bay have been changed enough to warrant a different play-through, although I was not shown these levels. For example, the tropical map of Valparaiso has been transformed into a nighttime mission. Also, two achievements will be coming with the DLC, and I believe these will be trophies as well.įour maps have been redesigned to suit this mode, and they are by and large quite different. Obviously, the leaderboards will reflect team status, and the game’s difficulty scales depending on the number of players. As a matter of fact, going at it alone is the only time players will be given a finite number of lives.
While the game supports up to four players, it is entirely capable with teams of three, two, and even of one lone soldier. Since it’s such a co-op-focused game mode, co-op bots will not be making an appearance. While I question whether most people actually care about speed-running in most games, it’s a nice feature to include, and the timer in the corner of the screen at all times is very hard to ignore.
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With 16 boards, DICE is aiming to create a game mode that is at once Bad Company 2, as well as a sort of time trial shooter. For each of the four stages, and for each of the difficulty modes, players will be competing to set the best time on leaderboards. A good team will plan out routes and roles before moving forward, lest they all end up dead.Īfter all, having all four members die really isn’t the most ideal situation. On Normal, the game is almost immediately throwing tanks and sharp-eyed snipers at you. The mode has four difficulty modes Easy isn’t going to offer too much of a problem for experienced players, but on the highest setting, they should look out. Thankfully, there are infinite respawns to ease the pain, and the only time players will fail is when all four teammates are dead at once. Thus, every inch forward made by a team is very important. Shaking things up is that enemies will become more difficult as players progress - much more difficult than you might originally expect. As more points are gained, more of the map opens up. Like a fusion of Conquest and Rush, four players have to work together to cross a map to reach and control points. Like I said, Onslaught should strongly appeal to those who would rather work together than against their friends.
Hit the jump for my hands-on with the coming DLC for Battlefield: Bad Company 2. With a couple of tanks and plenty of AI bots ready to take you down, that’s easier said than done. Rather, it’s all about you, three friends, and one goal: make it to the end of a map as quickly as possible. Gone are those nasty human-controlled enemies and personal scores. A co-op multiplayer mode, it is definitely what the doctor ordered for team-based empowerment. That’s kinda sorta maybe like the recently announced “Onslaught” mode for DICE’s Battlefield: Bad Company 2. Ever have those days where, try as you might, you just can’t pull yourself together? Where you work as hard as you can to get something done, but what you really need is a friend who has got your back and is willing to pull you through the hard stuff?